"use strict";
class Point {
  /**
   * Creates a new `Point`
   * @param {number} [x=0] - position of the point on the x axis
   * @param {number} [y=0] - position of the point on the y axis
   */
  constructor(x = 0, y = 0) {
    this.x = 0, this.y = 0, this.x = x, this.y = y;
  }
  /**
   * Creates a clone of this point
   * @returns A clone of this point
   */
  clone() {
    return new Point(this.x, this.y);
  }
  /**
   * Copies `x` and `y` from the given point into this point
   * @param p - The point to copy from
   * @returns The point instance itself
   */
  copyFrom(p) {
    return this.set(p.x, p.y), this;
  }
  /**
   * Copies this point's x and y into the given point (`p`).
   * @param p - The point to copy to. Can be any of type that is or extends `IPointData`
   * @returns The point (`p`) with values updated
   */
  copyTo(p) {
    return p.set(this.x, this.y), p;
  }
  /**
   * Accepts another point (`p`) and returns `true` if the given point is equal to this point
   * @param p - The point to check
   * @returns Returns `true` if both `x` and `y` are equal
   */
  equals(p) {
    return p.x === this.x && p.y === this.y;
  }
  /**
   * Sets the point to a new `x` and `y` position.
   * If `y` is omitted, both `x` and `y` will be set to `x`.
   * @param {number} [x=0] - position of the point on the `x` axis
   * @param {number} [y=x] - position of the point on the `y` axis
   * @returns The point instance itself
   */
  set(x = 0, y = x) {
    return this.x = x, this.y = y, this;
  }
}
Point.prototype.toString = function() {
  return `[@pixi/math:Point x=${this.x} y=${this.y}]`;
};
exports.Point = Point;
//# sourceMappingURL=Point.js.map
